Crescent Falls Trailer
Teaser 2D animated in Photoshop and After Effects - Montage in Premiere
3D Assets Turn // Example of the props I modeled in Maya and Hand painted Texturing made in Substance Painter and Photoshop CC
3D Assets Turn // Example of the foliage environment props created by Trystan Sarrade for the Forest
Crescent Falls
Teaser rendered inside Unreal Engine 4 - Montage in Premiere
[Commented Gameplay]
[Crescent Falls - Save the World in This Dimension-Flipping Puzzle Platforming Adventure]
Playthrough made by Alpha Beta Gamer
Hi !
Here is the Visual Development for our Student Project "Crescent Falls"
I was Artistic Director and concept Artist, In charge of producing all the visual development for the world.
I also produced and rendered the Teaser and Trailer.
Our main character, Heather Martin, is a young witch inspired by the color script of Raven mixed with the likes and personality of Lara Croft. She has the power to switch between dimensions (the normal world and the Dark Dimension). The Dark Dimension is poulated by an evil force that is slowly destroying the normal world. Heather has to explore the Forest around the town of Crescent Falls to retreive old Lost Artefacts in order to have enough magic energy to close the rift between dimensions.
Crescent Falls Team :
Trystan Sarrade (Environment artist, Tech Art)
Gaspard Eicher (Character Modeller, Animator)
Lorene Hue (Game System Designer, Level Designer)
Steve Simon (Level Designer, UE4 Scriptor)
© Artfx 2019