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Crescent Falls - Visual Development & Artistic Direction
Key art representing the dimension rift

Key art representing the dimension rift

Crescent Falls Trailer

Teaser 2D animated in Photoshop and After Effects - Montage in Premiere

Town assets concept boards- defining a style and the influencing period (70s/80s)

Town assets concept boards- defining a style and the influencing period (70s/80s)

Architecture visualisation for the town and other buildings of the area - defining a style and the influencing period (70s/80s)

Architecture visualisation for the town and other buildings of the area - defining a style and the influencing period (70s/80s)

3D Assets Turn // Example of the props I modeled in Maya and Hand painted Texturing made in Substance Painter and Photoshop CC

Dynamism of the silhouettes and rhythm of shapes on the trees between the two dimensions

Dynamism of the silhouettes and rhythm of shapes on the trees between the two dimensions

3D Assets Turn // Example of the foliage environment props created by Trystan Sarrade for the Forest

Shapes and size ratio hierarchy rough research for the big forest environment

Shapes and size ratio hierarchy rough research for the big forest environment

Basic Color script for the lighting mood of the two dimensions

Basic Color script for the lighting mood of the two dimensions

Crescent Falls

Teaser rendered inside Unreal Engine 4 - Montage in Premiere

Monster main concept

Monster main concept

Dark Dimension horizon line is home to the monster and the dimension rift heart. The player can use them as landmark in order to orient himself.
 
The monster reacts depending of the player's actions in the game (he basically gets angrier as you go)

Dark Dimension horizon line is home to the monster and the dimension rift heart. The player can use them as landmark in order to orient himself.

The monster reacts depending of the player's actions in the game (he basically gets angrier as you go)

Horizon line first research for the dimension rift

Horizon line first research for the dimension rift

[Commented Gameplay]

Reference boards and color palettes for both dimensions

Reference boards and color palettes for both dimensions

General mood board reference for the project

General mood board reference for the project

[Crescent Falls - Save the World in This Dimension-Flipping Puzzle Platforming Adventure]

Playthrough made by Alpha Beta Gamer

Crescent Falls - Visual Development & Artistic Direction

Hi !

Here is the Visual Development for our Student Project "Crescent Falls"
I was Artistic Director and concept Artist, In charge of producing all the visual development for the world.
I also produced and rendered the Teaser and Trailer.

Our main character, Heather Martin, is a young witch inspired by the color script of Raven mixed with the likes and personality of Lara Croft. She has the power to switch between dimensions (the normal world and the Dark Dimension). The Dark Dimension is poulated by an evil force that is slowly destroying the normal world. Heather has to explore the Forest around the town of Crescent Falls to retreive old Lost Artefacts in order to have enough magic energy to close the rift between dimensions.

Crescent Falls Team :
Trystan Sarrade (Environment artist, Tech Art)
Gaspard Eicher (Character Modeller, Animator)
Lorene Hue (Game System Designer, Level Designer)
Steve Simon (Level Designer, UE4 Scriptor)
© Artfx 2019

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